Taking Bookings Now! Scheduling for new player/character building free!
Taking Bookings Now! Scheduling for new player/character building free!
Target takes 1d10 fire damage each round until it or another creature uses an action to put out the flames. Additionally a creature can submerge themselves or snuff the flame out with a lack of air.
Creature becomes imbued with Chaos which causes various effects. The GM rolls a D20 in private at the start of the afflicted creatures round and the references the table below.
1. Drop to 0 hit points and go unconscious. Creature is stable.
2. Weapon or spell becomes a creature native to the area that is hostile
3. Next saving throw is made at disadvantage or attacks have advantage against the afflicted
4. Spells or attack deals no damage
5. Off hand becomes a constricting snake and attempts to grapple you D20+5
6. Attack targets the nearest ally or self if applicable
7. A random item in your inventory is teleported to the the most dangerous creature within 5 miles
8. Bonus actions can only be used to scratch the creatures back (or other body part)
9. A small beast steals half of all currency and starts to run away at 20' per round. The currency can be obtained by spending an action to take it back.
10. Food you eat tastes like raw fish eyes and gain no bonuses from next short rest.
11. Attacks deal proficiency bonus extra fire damage
12. A healing potion appears in inventory
13 Next spell or attack cannot deal less than half of it's potential damage
14. Gain 1d4 temp hit points
15. Spells or attacks have either advantage on the attack or imposes disadvantage on the saving throw
16. Heal 10 hitpoints
17. Gain a spell slot back or a use of a class ability, creature chooses
18. Gain +1 on saving throws and attacks this turn. Allies gain the same
19. Can cast a spell at 1 level higher for free or weapon attacks deal an extra die of damage
20. Next attack rolled is automatically a 20
Target takes a cumulative -1 penalty to armor and attacks up to -5 until they or another creature uses an action to clean off the cause of the corrosion.
Targets gain a stacking debuff when affected by Corruptive seal.
1. Target is unable to heal the round after it is inflicted. This re-applies with each stack added.
2. Deal an additional 1d6 necrotic damage on weapon attacks, that heals inflictor for the amount of necrotic damage dealt (applies on subsequent applications)
3. Creature cannot target inflictor with spells, attacks, or abilities. AOE effects do not count for this effect.
4. Creature loses all bonus hit points from Constitution
5. Creature turns into an equivalent CR undead. The creature inflicting the seal cannot control the undead and it will attack normally.
All stacks are removed after a rest, application of lesser or greater restoration, the heal spell, remove curse, or with items or abilities that provide similar effects
Target is unable to take a bonus action until they use an action to warm themselves, take fire damage, or spend 1 round near a source of heat.
Creature is unable to take reactions until they touch a metal object they are not wearing to discharge the shock as a bonus action. Doing so causes them to take 1d8 lighting damage. If attempting to discharge on a creature, the creature may make a Dexterity saving throw against the original save to avoid the discharge.
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