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Talerand

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Talerand

TalerandTalerandTalerand
Home
Game
  • Modifications
  • Sub-Classes
  • City-State Feats
  • Feats
  • Spells
  • Martial Techniques
  • Additional Conditions
Lore
  • Introduction
  • City-States
  • Deities
Lineages
  • Araneae
  • Rotteal
  • Storm Genasi
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    • Modifications
    • Sub-Classes
    • City-State Feats
    • Feats
    • Spells
    • Martial Techniques
    • Additional Conditions
  • Lore
    • Introduction
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    • Deities
  • Lineages
    • Araneae
    • Rotteal
    • Storm Genasi
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  • Home
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    • Modifications
    • Sub-Classes
    • City-State Feats
    • Feats
    • Spells
    • Martial Techniques
    • Additional Conditions
  • Lore
    • Introduction
    • City-States
    • Deities
  • Lineages
    • Araneae
    • Rotteal
    • Storm Genasi

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Rule Modifications

  

1. Flanking: flanking an opponent does not grant a creature advantage, it instead applies a +2 non-stackable bonus to their attack rolls.


2. Dispel Magic: If two players cast dispel magic, it provides a +2 bonus and advantage on the check. If the dispel magic is cast on a magical effect that has a higher level that the caster is able to cast, then it is rolled instead at disadvantage.


3. Elevation: Range attacks performed above your target grants bonus range before incurring disadvantage. The bonus range = the elevation difference between you and the target. This applies to sneak attack range.


4. Long Rests: Long Rests: One Long Rest may be taken per 24 hour period. (This does not include rests taken at establishments such as Inns).

Character Creation Modifications

1.  No evil alignment unless group agrees prior to creation


2.  One bonus feat at level one


3.  You also gain one City-State Feat at level one


4.  Point buy 27 for ability scores


5.  Starting level is listed in each module or level one if you are setting a dedicated campaign


6.  Milestone advancement (When applicable)

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