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Primal Path - Path of the Fractured Mind

Tribes in Dordrin have been forced to adapt to the natural Psionics surrounding them.  Barbarians on this path have had so much exposure that their rage manifests a pseudo psionic field, allowing them to wield their rage in almost mystical ways. 

Power of the Mind

Beginning at 3rd level while raging, loose material floats harmlessly around.  In addition, you can initiate grapple's out to 10'.  Grappling in this fashion does not require a free hand to initiate.  You can maintain a grapple on a number of creatures equal to half your proficiency when you use this feature.  All creatures grappled can be moved simultaneously or individually as a bonus action up to 10' out and can be dragged with your movement using the normal rules for doing so.  Grappling normally does not count towards the number of creatures you maintain grapple's with this feature. 

Neuro Rage

Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.

Strangling Grip

Beginning at 10th level, you can use your action to force a large or smaller creature you have grappled to begin suffocating.  The creature must make a constitution saving throw against a DC 8 + Strength Modifier + Proficiency Modifier.  On failure the creature is unable to speak and begins to suffocate if it has a respiratory system giving it disadvantage on attack rolls.  You can use your action on a subsequent turn to attempt to suffocate the creature again.  If the creature is held for a 1 minute, it drops to 0 hit points. 

Growing Mind

Starting at 14th level your Power of Mind affects creatures out to 15' instead.  Additionally when you use Strangling Grip, you may cause it to affect all creatures you have grappled. 

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