Taking Bookings Now! Scheduling for new player/character building free!
Taking Bookings Now! Scheduling for new player/character building free!
Your research into the occult has granted you insight to the inherit value of things. Monetary value is not the only determining factor when it comes to worth. Power, influence, connection, resources, and many other overlooked pieces are inherit to the puzzle of all things that make up the universe. By tapping into this knowledge, you can transform this value into power for yourself. However, the Order of Oblation easily can lead one to see everything as an expendable assets to their goals, and great caution must be taken not to fall to corruption.
When you choose this archetype at 3rd level, you gain the ability to sense the value of a creature or object. You can spend a bonus action observing a creature or object and make an appropriate knowledge check based on the creature or object. If you are successful, you learn the monetary, spiritual, social, or other value a creature or object possesses. This can be the value of their soul, the impact they have socially in the world, or any other indicator of value. You don't get to choose which value is represented and no other details about the creature are provided.
Also at 3rd level, you may choose an object or creature within 5' to sacrifice in exchange for power as a bonus action. If targeting a creature, it must be willing or be at 0 hit points. When you sacrifice an object or creature, they die in a spectacular implosion that destroys the target and you may choose one Sacrificial Boon based on its value. You can not save up these values and they must be expended to gain a boon or be lost. Boons last until you switch them out by sacrificing again. You may also only choose each boon once. You may only have a number of Sacrificial Boons equal to your proficiency modifier. The value of a Sacrifice can be determined by your DM or the table below. *DM may choose to adjust these values at their discretion, talk to your DM*
Value 1
Value 2
Value 3
Value 4
Value 5
Upon reaching 7th level, the memories of those slain by you give you flashes of their experiences. Whenever you make an attack roll, an ability check, or a saving throw, you can roll a Hemocraft die and add it's result to the roll. You make this roll after you know the result of your roll but not whether you know it succeeded or not. You may use this feature a number of times equal to your proficiency bonus and you must finish a short or long rest to regain its uses.
Starting at 11th level, you can choose to forgo granting a Sacrificial Boon when you use Sacrifice. When you do you may deal double damage when you roll your Hemocraft die for damage for 1 hour.
Starting at 15th level, when a creature that you applied your Brand of Castigation reaches 0 hit points it is automatically sacrificed and grants you Sacrifice Value of the maximum amount for your level.
At 18th level, you may Sacrifice any number of creatures within 30' as an action, minimum of 3. When you choose to do so, instead of gaining a Sacrificial Boon you gain a small coalesced trinket that contains the power of the slain creatures. You may activate this trinket as a bonus action to gain the following effects.
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