Taking Bookings Now! Scheduling for new player/character building free!
Taking Bookings Now! Scheduling for new player/character building free!
In your pursuit of knowledge you have learned that you can expand your mind outside of the realm of ancient tomes and scrolls. The concepts of your study are alien to most and adhere to different principles from those of the other schools. Delving into writings of otherworldly beings and research your mind is a honed weapon, perfectly adept at matching the foreign forces beyond the curved horizon.
At 2nd level you gain a number of psionic dice that can be used to modify your spells equal to your proficiency bonus. You recharge all psionic die on a long rest.
Mind Cast - You can cast spells by simply thinking them into existence. When you cast a spell you may expend 1 psionic die to cast the spell without verbal or somatic components.
Mind Thrust - As a reaction to a creature being moved forcibly (not using their own movement). You may expend 1 psionic die add an additional number of feet to the movement equal to 5 times your proficiency bonus. Starting at 1st level whenever combat starts roll a d10. For the remainder of combat or until you are incapacitated the following effect takes place.
At 6th level when a creature is knocked into a solid object or takes fall damage within 60' as a result of your spells or abilities you may increase the damage caused by the fall or strike by 2d6. This damage is force instead of bludgeoning.
At level 10 the workings of your mind become so foreign that controlling it becomes far more difficult. You are immune to the charmed and frighten condition.
At 14th level you gain a fly speed equal to your walking speed and can hover
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.